Artists working in Animation are a proud people. We all want to take ownership of our work, start it from as close to scratch as possible, then see it through to completion. That way when we show it as part of our portfolio we can say we did everything. Unfortunately production doesn’t make it that … Read More
Maya
Clash of the Workflows
It is fascinating seeing so many different workflows in animation production. There’s so many ways to do the same thing. Some better than others, but when you really get down to it many have very good reasons for being different. I’ve worked in a lot of different studio environments, and created a lot of films … Read More